XTransistor
-Bioshock
XYear Walk
-Spec Ops: The Line?
-Astebreed
-Alien Isolation
-Legend of Grimrock
-Grim Fandango
-Psychonauts
-Valiant Hearts: The Great War
-Dungeon of The Endless
-Gunpoint
-The Swindle
XWings of Vi
-FEZ
-The Swapper
-Valdis Story Abyssal City
XSuper Time Force Ultra
-Lethal League
-OlliOlli 2
-Duck Game
XAmong the Sleep
XShadow of Mordor?
-Fallout 2
-Viscera
XGods Will Be Watching
-Hell Yeah
-Postal 2
XThe Walking Dead
-Trine
XBrothers: A Tale of Two Sons
-Devil May Cry
-Tiny and Big: Grandpa's Leftovers
XMighty Switch Force! Hyper Drive Edition
XShantae
-Beyond Eyes
-OBEY
-The Darkest Dungeons
http://markiplier.wikia.com/wiki/List_of_Games
RATZ Instagib
Road Redemption
Strike Vector (try pirated multiplayer games)
XDustforce DX
XDark Souls
-Darkest Dungeon
-Teleglitch
-Shadow Run?
-Cook Serve Delicious
Friday, August 14, 2015
Tuesday, August 4, 2015
General tips
https://sites.google.com/site/trumpdecks/frequently-asked-questions
-Count card value as how much cards you had to use to handle how many cards
If you have to use Kok'ron Elite and Execute to kill a minion, that's 2 for 1, therefore bad
-There's two types of play,
Control, where you always control the board and slowly build up your board.
Aggresive where you go face and force the enemy to run their monsters onto your monsters for them to avoid damage.
-While you may be tempted to pick the value cards rather than the situational ones, if you already have stable 2-3 turn plays, you should pick Dark Iron Dwarf over Senjin since you can kill 4 health minions, whereas Senjin is more to stabilizing the board and slowing down the enemy. Why try to stop enemies when they're not really ahead?
-Tempo: Hearthstone is a tug of war game and tempo is the pace of that game - at any point one player is 'tugging harder' and has the rope on his side - in other words, has board advantage. Tempo is getting an advantage from how well you use your mana relative to your opponent. A good example is a card like Backstab, which doesn't do much as a card but also lets you use your mana for something else. An extreme example is using a card like Sap, which spends your two mana to temporarily remove an opponent's minion which could cost significantly more than two mana.
-Value: Value is the vague concept of "getting more for a card and/or play than you usually would." A basic example is "My swipe killed three guys, that's value!" or "My Cult Master has drawn three cards over the course of the game, value!"
-Count card value as how much cards you had to use to handle how many cards
If you have to use Kok'ron Elite and Execute to kill a minion, that's 2 for 1, therefore bad
-There's two types of play,
Control, where you always control the board and slowly build up your board.
Aggresive where you go face and force the enemy to run their monsters onto your monsters for them to avoid damage.
-While you may be tempted to pick the value cards rather than the situational ones, if you already have stable 2-3 turn plays, you should pick Dark Iron Dwarf over Senjin since you can kill 4 health minions, whereas Senjin is more to stabilizing the board and slowing down the enemy. Why try to stop enemies when they're not really ahead?
-Tempo: Hearthstone is a tug of war game and tempo is the pace of that game - at any point one player is 'tugging harder' and has the rope on his side - in other words, has board advantage. Tempo is getting an advantage from how well you use your mana relative to your opponent. A good example is a card like Backstab, which doesn't do much as a card but also lets you use your mana for something else. An extreme example is using a card like Sap, which spends your two mana to temporarily remove an opponent's minion which could cost significantly more than two mana.
-Value: Value is the vague concept of "getting more for a card and/or play than you usually would." A basic example is "My swipe killed three guys, that's value!" or "My Cult Master has drawn three cards over the course of the game, value!"
Monday, August 3, 2015
Tips
PALADIN
Player
-A lot of the really good cards are rare.
Against
-Keep their board clear (buff targets)
-Watch out for turn 4, play +5 health minions (Truesilver, Consecration, Hammer of Wrath)
-Avenge (+3/+2 friendly minion), Redemption (reborn), Repentance (1 health your minion)
MAGE
Player
-Aggrasive (Mana Wyrm, Frostbolt and Sorcerer's Apparentice)/ Control (Fireball, Poly, Flamestrike)
Against
-Counterspell, Mirror Entity, Duplicate (clone two friendly minions), Spellbender (change spell target to 1/3), Vaporize, Ice Block, Ice Shield. 3 mana each.
ROGUE
Player
-Usually very aggrasive
-'One dimensional'
Against
-Big, final burst of damage is good since they use up their health trying to maintain advantage
-Reduce their health as much as you can
-Assassinate (5 mana)
WARLOCK
Player
-One of the most annoying and OP classes
Against
-Keep pressuring, if they're using the Hero Power, you're not doing enough pressure
DRUID
Player
-Slowest class, reply on late game
Against
-Silence is golden
PRIEST
Player
-Almost always controlly style
-Have card advantage since their minions live longer
Against
-Always keep the board clear
-Punish them for their slow openings
SHAMAN
Player
-Strong rare cards
-Buff cards to buff totems = profit
Against
-Clear board, in fear of buffs
-Fire Elemental (6)
HUNTER
Player
-The fastest and most aggrasive class
Against
-Snake Trap(attack minion), Explosive Trap (attack hero), Snipe, Freezing Trap, Misdirection
-Multi Shot (4), Explosive shot (5)
WARRIOR
Player
-Makes it hard for enemies to finish you off, but you have a lot of burst potential
Against
-Just play aggrasively and kill their minions, never try to race them to their death
PALADIN
Player
-A lot of the really good cards are rare.
Against
-Keep their board clear (buff targets)
-Watch out for turn 4, play +5 health minions (Truesilver, Consecration, Hammer of Wrath)
-Avenge (+3/+2 friendly minion), Redemption (reborn), Repentance (1 health your minion)
MAGE
Player
-Aggrasive (Mana Wyrm, Frostbolt and Sorcerer's Apparentice)/ Control (Fireball, Poly, Flamestrike)
Against
-Counterspell, Mirror Entity, Duplicate (clone two friendly minions), Spellbender (change spell target to 1/3), Vaporize, Ice Block, Ice Shield. 3 mana each.
ROGUE
Player
-Usually very aggrasive
-'One dimensional'
Against
-Big, final burst of damage is good since they use up their health trying to maintain advantage
-Reduce their health as much as you can
-Assassinate (5 mana)
WARLOCK
Player
-One of the most annoying and OP classes
Against
-Keep pressuring, if they're using the Hero Power, you're not doing enough pressure
DRUID
Player
-Slowest class, reply on late game
Against
-Silence is golden
PRIEST
Player
-Almost always controlly style
-Have card advantage since their minions live longer
Against
-Always keep the board clear
-Punish them for their slow openings
SHAMAN
Player
-Strong rare cards
-Buff cards to buff totems = profit
Against
-Clear board, in fear of buffs
-Fire Elemental (6)
HUNTER
Player
-The fastest and most aggrasive class
Against
-Snake Trap(attack minion), Explosive Trap (attack hero), Snipe, Freezing Trap, Misdirection
-Multi Shot (4), Explosive shot (5)
WARRIOR
Player
-Makes it hard for enemies to finish you off, but you have a lot of burst potential
Against
-Just play aggrasively and kill their minions, never try to race them to their death
Saturday, August 1, 2015
Luck
Lucky
-All of my senses are still fine & I'm healthy
-I live in a relatively good and peaceful life
-I have almost infinite internet
-Time
Unlucky
-Autism and ADHD
-Dumb parents
-Malaysia
-4chan
-All of my senses are still fine & I'm healthy
-I live in a relatively good and peaceful life
-I have almost infinite internet
-Time
Unlucky
-Autism and ADHD
-Dumb parents
-Malaysia
-4chan
http://www.health.com/health/gallery/0,,20418651_last,00.html
http://www.helpguide.org/articles/add-adhd/adult-adhd-attention-deficit-disorder-self-help.htm
http://www.lifehack.org/articles/lifestyle/20-things-remember-you-love-person-with-add.html
http://tinybuddha.com/blog/60-things-to-be-grateful-for-in-life/
http://www.lifehack.org/articles/communication/60-things-thankful-for-life.html
http://greatergood.berkeley.edu/article/item/ten_ways_to_become_more_grateful1/
http://www.helpguide.org/articles/add-adhd/adult-adhd-attention-deficit-disorder-self-help.htm
http://www.lifehack.org/articles/lifestyle/20-things-remember-you-love-person-with-add.html
http://tinybuddha.com/blog/60-things-to-be-grateful-for-in-life/
http://www.lifehack.org/articles/communication/60-things-thankful-for-life.html
http://greatergood.berkeley.edu/article/item/ten_ways_to_become_more_grateful1/
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